Water Polo

Water Polo Terminology

Advantage rule: The referee's option not to call a foul if that call would benefit the offending team.
Backhand: A shot or pass that is thrown backward.
Ball Under: A foul that is called on a player who takes or holds the ball underwater (while being pressured by an opponent).
Brutality: (An unusual occurrence) A foul called for rough or dangerous play such as elbowing, punching or otherwise intending to injure an opponent or official. This results in the offending player being ejected from the game permanently.image
Bunny: A hard shot aimed at or near the goalie's head, which results in a goal; also called a "donut."
Centre-Back: A defensive player whose main job is to defend against the opposing centre-forward.
Centre-Forward: The main attacking player who is positioned in front of the opponent's goal between the two-metre and four-metre lines. Also known as the "hole man, "pit man" "hole set" or "two-metre man."
Corner throw: A free throw awarded to the offensive team when a defensive player deliberately touches the ball over their own goal line (a goalkeepers save is almost always included in this), outside the goal net itself. This is taken by the side wall at the two-metre line.
Donut: A hard shot aimed at or near the goalie's head, which results in a goal. Also called a "bunny."
Dribble: To swim with the ball.
Drive: When a player without the ball swims quickly to the front of the opposing goal.
Drop: A defensive strategy in which players protect the centre of the pool and attempt to block the shots on goal.
Dry pass: A pass that can be caught above the water.
Eggbeater: A leg kick used by players to raise themselves vertically and tread water at the same time.
Exclusion Area: The area to which offending players are sent for serious fouls for 20 seconds (unless their team is scored upon).
Exclusion foul: A foul that results in the offending player being sent to the exclusion area. These include: interfering with a corner throw, free throw or goal throw; holding or pulling an opponent who isn't holding the ball; intentionally striking or splashing an opponent.
Five-metre foul: A foul by a defensive player attempting to prevent a goal in the five-metre area. This results in a penalty throw for the opposing team.
Goal line: An imaginary line across the pool, at the mouth of the goal, marked by white buoys.
Half-distance line: An imaginary line marked by white buoys that divides the playing area in half.
Hole guard: A defensive player who is positioned in front of the net and guards the opposing centre-forward.
Lane press: A defensive strategy in which players block the opponent's passing lanes by positioning themselves between the ball and the players they are guarding.
Man-down: Similar to a short-handed situation in hockey, when a team plays with one less player for 20 seconds or less because of a foul.
Moving pick: Similar to a pick in basketball, where an offensive player runs interference for a teammate, allowing him to pass or shoot the ball.
Penalty throw: A throw taken by an offensive player from the Five-metre line with only the goalkeeper defending. Awarded when a defending player commits a foul inside the five-metre line.
Point: The offensive spot located furthest from the goal at the 12 o'clock position.
Five-metre line: An imaginary line across the pool, marked by coloured buoys, located five metres from each goal.
Sink: Pushing an opponent underwater during a tackle.
Stalling: Failure to shoot or advance the ball within 30 seconds of gaining possession, resulting in loss of possession.
Swim-off: The race at the start of the game in which players swim for the ball in the centre of the pool.
Two-metre line: An imaginary line across the pool, indicated by red buoys located two metres from each goal.

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